I was recenly asked a lot of questions about how do you look out of the windows my cars for they look unrealistically flat aor too small and other question that kind..
So I´'m eriting this to give a kind of "universal answer" to hundruts of questions which deal with the same subjct.
Things that I 'm usually asked about are:
- the low rooflines
- the low body
- the huge rims
- the missing doors shutlines
Designers usually always love to make their cars look sportier than in real life.. anyone of you who have seen an official sketch of any existing model would have noticed that.. and of course the main characteristic elements of a sporty appearance are low, sleek (mostly round) roof line, relatively low body and big (sometimes huge) wheels with rims as big as possible. But make people don't wonder about the unrealism of these proportions -beside the fact that the real cars are alredy produced with realistic proportions- is the rendering type. Most of the time, these sketches are rendered quickly or not even colored, while the realistic renderings -which are made later after the design has been chosen and signed off- are rendered perfectly and realistically and are drawn in real proportions.
My style is to connect both types in my renderings.. take the SKETCHING style of the initial sketches with their unrealistic, sporty and cool proportins and render them as realistic as possible using the RENDERING style of the realistic, accurate and final renderings. And that's what confuses the commenter on my work. They see that the rendering style of mine is close to reality and proseed on the assumption that the proportions should be like that too.
So don't wonder in future when you see a car you cannot look out of its windows once you get it.. that's if you can get in at all, because I don't like to draw doors shut lines unless they're part of the design elements of the car. And don't be shock once you see that the rims could never be smaller than 30 inches!