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June 26, 2005
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Hi..
I was recenly asked a lot of questions about how do you look out of the windows my cars for they look unrealistically flat aor too small and other question that kind..
So I´'m eriting this to give a kind of "universal answer" to hundruts of questions which deal with the same subjct.

Things that I 'm usually asked about are:

- the low rooflines
- the low body
- the huge rims
- the missing doors shutlines

Designers usually always love to make their cars look sportier than in real life.. anyone of you who have seen an official sketch of any existing model would have noticed that.. and of course the main characteristic elements of a sporty appearance are low, sleek (mostly round) roof line, relatively low body and big (sometimes huge) wheels with rims as big as possible. But make people don't wonder about the unrealism of these proportions -beside the fact that the real cars are alredy produced with realistic proportions- is the rendering type. Most of the time, these sketches are rendered quickly or not even colored, while the realistic renderings -which are made later after the design has been chosen and signed off-  are rendered perfectly and realistically and are drawn in real proportions.

My style is to connect both types in my renderings.. take the SKETCHING style of the initial sketches with their unrealistic, sporty and cool proportins and render them as realistic as possible using the RENDERING style of the realistic, accurate and final renderings. And that's what confuses the commenter on my work. They see that the rendering style of mine is close to reality and proseed on the assumption that the proportions should be like that too.

So don't wonder in future when you see a car you cannot look out of its windows once you get it.. that's if you can get in at all, because I don't like to draw doors shut lines unless they're part of the design elements of the car. And don't be shock once you see that the rims could never be smaller than 30 inches!
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:iconhusseindesign:
My drawings are not for a real car. i would have been great if they were!
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:iconautaux:
~Autaux Jun 27, 2005  Professional Digital Artist
hehe yeah designing cars for a living... what a job ;O
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:iconhusseindesign:
who told you I'm a pro designer?
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:iconautaux:
~Autaux Jun 27, 2005  Professional Digital Artist
noone, are you? im a qualified industrial designer but im working in games ;D
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:iconhusseindesign:
no.. still an amateur. Gonna start my studies within the next 2 years
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:iconautaux:
~Autaux Jun 27, 2005  Professional Digital Artist
ahh nice, best of luck there ;D i hear the persuit of breaking into car design is RATHER challenging but im sure anythings possible if you put your mind to it
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:iconexcom:
Anyone who is involved enough with automotive design will understand and appreciate your work. Don't worry about what others may say about the concept style. They need to understand that a concept sketch is made to display some key details and the overall feeling the car will give off. The design is exagerated for that purpose. Your work is incredible.
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:iconendosage:
$endosage Jun 26, 2005  Professional Interface Designer
Yep... I'm going to SCAD (Savannah College of Art and Design -> [link] ) for Industrial Design. People ask me that about my drawings too. :x

Later man!
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:iconshadowblade6:
CONGRATS ON THE DD!!:winner::trophy::highfive:
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:iconshawkash:
well. i may design some concept for 3d movie in future, i think i will use some of ur style in 2300 cars.. which i will imagine it will has no tires. what d u think
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